Archive

Archive for September, 2011

Writing modern C++ code: how C++ has evolved over the years

September 19th, 2011 No comments
Many people think of C++ as the same language they experienced in college or just as “C with classes”, but the C++ language has evolved extensively over the years. In this session, we’ll cover how you can use C++ to write innovative, expressive and beautiful apps that deliver power and performance apps. Join us to see how the newly finished C++0x standard can make writing C++ as productive as many other languages.

Windows Runtime (WinRT)

September 16th, 2011 No comments

Windows Runtime, or shortly WinRT, is a new runtime (siting on top of the Windows kernel) that allows developers to write Metro style applications for Windows 8, using a variety of languages including C/C++, C#, VB.NET or JavaScript/HTML5.

WinRT is a native layer (written in C++ and being COM-based) that is intended as a replacement, or alternative, to Win32, and enables development of “immersive” applications, using the Metro style. Its API is object oriented and can be consumed both from native or managed languages, as well as JavaScript. At the same time the old Win32 applications will continue to run just as before and you can still (and most certainly will) develop Win32 applications.

Microsoft has created a new language called C++ Component Extension, or simply C++/CX. While the syntax is very similar to C++/CLI, the language is not managed, it’s still native. WinRT components built in C++/CX do not compile to managed code, but to 100% native code. A good news for C++ developers is that they can use XAML now to build the UI for immersive applications. However, this is not available for classical, Win32 applications.

Before you start here are several additional articles that you might want to read:

Windows Runtime reference