Archive

Posts Tagged ‘Visual Studio’

Clean memory

February 20th, 2012 No comments
// Swaps the process out of physical RAM memory
SetProcessWorkingSetSize(GetCurrentProcess(), (SIZE_T)-1, (SIZE_T)-1);

Можно ещё делать так, когда память процесса превышает некую “норму”:

EmptyWorkingSet(GetCurrentProcess());

pragma warning

February 3rd, 2012 No comments

#pragma warning - enables selective modification of the behavior of compiler warning messages.

Additional “pragma warning” parameter is suppress – pushes the current state of the pragma on the stack, disables the specified warning for the next line, and then pops the warning stack so that the pragma state is reset.

Also __pragma() can be used instead of #pragma which allows it to use inside macros:

#define __const_cond( c ) \
 __pragma(warning(push)) \
 __pragma(warning(disable:4127)) \
 ( c ) \
 __pragma(warning(pop))

Writing modern C++ code: how C++ has evolved over the years

September 19th, 2011 No comments
Many people think of C++ as the same language they experienced in college or just as “C with classes”, but the C++ language has evolved extensively over the years. In this session, we’ll cover how you can use C++ to write innovative, expressive and beautiful apps that deliver power and performance apps. Join us to see how the newly finished C++0x standard can make writing C++ as productive as many other languages.

Visual Studio 2010. Pre-defined Keyboard Shortcuts

June 12th, 2011 No comments

The Visual Studio 2010 integrated development environment (IDE) includes several pre-defined keyboard shortcut schemes. When you start Visual Studio for the first time and select your settings, the associated schemes are automatically set. Thereafter, by using the keyboard options page in the Options dialog box, you can choose from additional schemes and you can also create your own keyboard shortcuts.

Visual Studio 2010 Keybinding Posters

June 12th, 2011 No comments

Reference posters for the default keybindings in Visual Studio 2010 for Visual Basic, Visual C#, Visual C++ and Visual F#.

Fast memory copy (SSE4)

January 29th, 2011 No comments

Visual Studio 2008 has supports “Enable Instruction Functions” options (see a project settings -> C/C++ -> Optimization). Note that this option can enlarge code.

Also memcpy function implementation has written with using sse2 (movdqa).

int CopyMemSSE4(int* piDst, int* piSrc, unsigned long SizeInBytes)
{
// Initialize pointers to start of the USWC memory

_asm
{
mov esi, piSrc
mov edx, piSrc

// Initialize pointer to end of the USWC memory
add edx, SizeInBytes

// Initialize pointer to start of the cacheable WB buffer
mov edi, piDst

// Start of Bulk Load loop
inner_start:
// Load data from USWC Memory using Streaming Load
MOVNTDQA xmm0, xmmword ptr [esi]
MOVNTDQA xmm1, xmmword ptr [esi+16]
MOVNTDQA xmm2, xmmword ptr [esi+32]
MOVNTDQA xmm3, xmmword ptr [esi+48]

// Copy data to buffer
MOVDQA xmmword ptr [edi], xmm0
MOVDQA xmmword ptr [edi+16], xmm1
MOVDQA xmmword ptr [edi+32], xmm2
MOVDQA xmmword ptr [edi+48], xmm3

// Increment pointers by cache line size and test for end of loop
add esi, 040h
add edi, 040h
cmp esi, edx
jne inner_start
}
// End of Bulk Load loop

return 0;
}

#define DATA_SIZE 0x01000000

int main(int argc, char* argv[])
{
int *piSrc = NULL;
int *piDst = NULL;
unsigned long dwDataSizeInBytes = sizeof(int) * DATA_SIZE;

piSrc = (int *)_aligned_malloc(dwDataSizeInBytes, dwDataSizeInBytes);
piDst = (int *)_aligned_malloc(dwDataSizeInBytes, dwDataSizeInBytes);

memset(piSrc, 255, dwDataSizeInBytes);
memset(piDst, 0, dwDataSizeInBytes);

CopyMemSSE4(piDst, piSrc, dwDataSizeInBytes);

_aligned_free(piSrc);
_aligned_free(piDst);
}

Additional links:

integer types with specified widths

January 27th, 2011 No comments

stdint.h is a header file in the C standard library introduced in the C99 standard library section 7.18 to allow programmers to write more portable code by providing a set of typedefs that specify exact-width integer types, together with the defined minimum and maximum allowable values for each type, using macros. This header is particularly useful for embedded programming which often involves considerable manipulation of hardware specific I/O registers requiring integer data of fixed widths, specific locations and exact alignments. stdint.h (for C), and stdint.h and cstdint (for C++).

stdint.h defines:

int8_t
int16_t
int32_t
uint8_t
uint16_t
uint32_t

stdint.h is not shipped with older C++ compilers and Visual Studio C++ products prior to Visual Studio 2010.

wikipedia

Generate a Visual Studio 2010 project file from a qmake pro file

January 10th, 2011 No comments

qmake -spec win32-msvc2010 -tp vc <project_file>.pro

Visual Studio 2010 runs faster when the Windows Automation API 3.0 is installed

January 4th, 2011 No comments

Applications that use Windows Automation APIs can significantly decrease Microsoft Visual Studio IntelliSense performance if Windows Automation API 3.0 is not installed. For example, the Windows pen and touch services can significantly decrease Visual Studio IntelliSense performance if Windows Automation API 3.0 is not installed. This article describes how to install the Windows Automation API 3.0 update. This update is available as a stand-alone download for 32-bit editions of Windows XP and for Windows Server 2003. This update is not available for 64-bit editions of Windows XP. The Windows Automation API is a component of the platform update for Windows Vista and of the platform update for Windows Server 2008.

Windows Automation API

The Windows Automation API library enables accessibility tools, test automations, and pen services to access a standard user interface across operating system versions.

More Information (TechNet)

Low Level Virtual Machine (LLVM)

October 6th, 2010 No comments

The Low Level Virtual Machine (LLVM) is a compiler infrastructure, written in C++, which is designed for compile-time, link-time, run-time, and “idle-time” optimization of programs written in arbitrary programming languages. Originally implemented for C/C++, the language-independent design (and the success) of LLVM has since spawned a wide variety of front ends, including Objective-C, Fortran, Ada, Haskell, Java bytecode, Python, Ruby, ActionScript, GLSL, and others.

LLVM can provide the middle layers of a complete compiler system, taking intermediate form (IF) code from a compiler and outputting an optimized IF that can then be converted and linked into machine-dependent assembler code for a target platform. LLVM can accept the IF from the GCC toolchain, allowing it to be used with a wide array of existing compilers written for that project.

LLVM can also generate relocatable machine code at compile-time or link-time or even binary machine code at run-time.

LLVM supports a language-independent instruction set and type system. Each instruction is in static single assignment form (SSA), meaning that each variable (called a typed register) is assigned once and is frozen. This helps simplify the analysis of dependencies among variables. LLVM allows code to be compiled statically, as it is under the traditional GCC system, or left for late-compiling from the IF to machine code in a just-in-time compiler (JIT) in a fashion similar to Java. The type system consists of basic types such as integers or floats and five derived types: pointers, arrays, vectors, structures, and functions. A type construct in a concrete language can be represented by combining these basic types in LLVM. For example, a class in C++ can be represented by a combination of structures, functions and arrays of function pointers.

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