With Keynotopia Mockup Bundle, you can sketch user interfaces using Apple Keynote.
When your mockups look like simple hand-drawn screens, it’s easier to get feedback on layout and structure, without getting distracted by the detail.
Keynote mockups are better than hand-drawn sketches because you can iterate on them and modify them without having to redraw them.
Qt Assistant: Indicates that the widget contents are north-west aligned and static. On resize, such a widget will receive paint events only for parts of itself that are newly visible. This flag is set or cleared by the widget’s author. (Link)
But also it prevents to avoid flicking during resizing.
The demo demonstrates the effect of setting the Qt::WA_StaticContents attribute on any widget in Qt 4.5
by Dan Harrelson
Prototypes as a design deliverable are on the rise, and for good reason. I am strong believer that prototyping helps us to design better experiences. We are working in a world of rich, dynamic interfaces, both on the web and on our devices. The experiences we design are interactive, responsive, and have emotion. Prototypes allow us to articulate the feeling and function of a design in a way that a wireframe does not. But how do you select the best prototyping tool for the job?
40 tools
ForeUI is a handy UI prototyping tool. It can rapidly create static or interactive, skinnable UI prototypes of your website or software. You can use ForeUI to:
- Create mockup for the GUI in your mind and make others understand quickly.
- Make working prototype of website or software to collect feedback from potential users.
- Perform usability testing before releasing the beta version.
- Generate the schematics that can be inserted in the design documents.
This article give a detailed description on how ForeUI can help you.
SVGMin a small command-line utility to reduce SVG size by removing redundant information.
Many illustration programs can export the drawing to the SVG format. However, the SVG output is often sprinkled with a lot of extra stuff, mostly so that the file can be read back without a loss of information. This is however not good if the SVG output is the final file targeted for deployment, e.g. for a web site or as a scalable theme in a mobile platforms. The extra baggage in the contents which has no effect on the rendering should be removed to reduce both the download size and the (run-time) parsing time.
The desktop composition feature, introduced in Windows Vista, fundamentally changes the way applications display pixels on the screen. When desktop composition is enabled, individual windows no longer draw directly to the screen or primary display device as they did in previous versions of Microsoft Windows. Instead, their drawing is redirected to off-screen surfaces in video memory, which are then rendered into a desktop image and presented on the display.
Desktop composition is performed by the Desktop Window Manager (DWM). Through desktop composition, DWM enables visual effects on the desktop as well as various features such as glass window frames, 3-D window transition animations, Windows Flip and Windows Flip3D , and high resolution support. For more information about the user experience features enabled by the DWM visit the Windows Vista: Features user experience page.
Many of the DWM features can be controlled or accessed by an application through the DWM APIs . The following documentation describes some of the features and requirements of the DWM APIs.
The Windows Animation Manager (Windows Animation) is a programmatic interface that supports the animation of visual elements of Windows applications. Windows Animation is designed to simplify the development and maintenance of animation sequences and to enable developers to implement animations that are consistent and intuitive. Windows Animation can be used with any graphics platform including Direct2D, Direct3D, or GDI+.
Basic Concepts
The two fundamental units of an animation are (1) the characteristic of a visual element to animate and (2) the description of how that characteristic changes over time. An application can animate a wide variety of characteristics such as position, color, size, rotation, contrast, and opacity.
In Windows Animation, an animation variable represents the characteristic to animate. A transition describes how the value of that animation variable changes as animation occurs. For example, a visual element might have an animation variable that specifies its opacity, and a user action might generate a transition that takes that opacity from a value of 50 to 100, representing an animation from semi-transparent to fully opaque. A storyboard is a set of transitions applied to one or more animation variables over time.
An application displays animations by constructing and playing storyboards and then drawing sequences of discrete frames as the values of animation variables change over time.
The Windows Ribbon (Ribbon) framework is a rich command presentation system that provides a modern alternative to the layered menus, toolbars, and task panes of traditional Microsoft Windows applications.
The Ribbon framework is a collection of Microsoft Win32 APIs that provides a host of new user interface capabilities for Windows developers and includes both the ribbon command bar and a context menu system. This rich, new command framework offers:
- Easy implementation for brand new Ribbon applications and straightforward migration of existing Win32 applications.
- Consistent appearance and behavior across Ribbon applications.
- Adherence to Windows user interface (UI) guidelines for a first-class Windows experience through accessibility standards, visual style (theming) support, automatic high contrast adjustments, and high dots per inch (dpi) awareness.
Additional: Ribbons are the modern way to help users find, understand, and use commands efficiently and directly—with a minimum number of clicks, with less need to resort to trial-and-error, and without having to refer to Help.